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Templar Knight

This project was a personal challenge to improve my skills and showcase my current abilities. I was inspired by the concept art "Knights Templar" by Charlie Scott, using it as a foundation while expanding on the details and realism in my own way.
https://www.artstation.com/artwork/NyeOab

Software & Workflow:

Sculpting: ZBrush
Clothing: Marvelous Designer
Retopology: Blender
UV Unwrapping: RizomUV
Texturing: Substance Painter (+ XYZ maps refined in Substance Painter)
Rendering & Lighting: Blender Cycles
Final Touch-ups: Photoshop

I focused on achieving realistic skin details using XYZ maps as a base, refining them in Substance Painter. The clothing was simulated in Marvelous Designer and adjusted in zBrush for better fit and realism. Lighting and rendering were done in Cycles to enhance the final look.

I’d love to hear your thoughts! Feedback is always welcome.

Scene

Scene

Portrait

Portrait

Halfpotrait

Halfpotrait

Fullsize withouth scene

Fullsize withouth scene

Side Portrait

Side Portrait

Props

Props

Clay FullSize

Clay FullSize

Clay Portrait

Clay Portrait

Wireframe

Wireframe